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White. Black (P to K's th P to K's th P to K) (II)
1. P. to K's 4th. 1. P. to K's 4th. 2. P. to K. B's 4th. 2. P. takes P. 3. K's Kt. to B's 3d. 3. P. to K. Kt.'s 4th. 4. B. to Q. B's 4th. 4. P. to K. Kt.'s 5th. 5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.) Instead of 5. Kt. to K's 5th, you may castle, for which see Game II. (The Muzio Gambit.) 6. K. to B's sq. 6. K's Kt. to R's 3d. 7. P. to Q's 4th. 7. P. to K. B's 6th. 8. P. takes P. 8. P. to Q's 3d. 9. B. takes K's Kt. 9. Q's P. takes Kt. And Black has a fine Game.
You seem to have no better move than 9. B. takes K's Kt.; if you play Kt. to Q's 3d, he replies with K. Kt.'s P. takes P., and your game is gone.