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White. Black (P to K's th P to K's th K's Kt)

1. P. to K's 4th. 1. P. to K's 4th. 2. K's Kt. to B's 3d. Black has now only three satisfactory methods of defence; viz., 2. P. to Q's 3d; 2. K's Kt. to B's 3d; 2. Q's Kt. to B's 3d. He may, however, adopt five other modes of play; viz., P. to K. B's 3d: Q. to K. B's 3d; B. to Q's 3d; P. to Q's 4th; and P. to K. B's 4th. Of these the first three are utterly untenable, and the last two are highly dangerous. Should he play 2. P. to K. B's 3d, you reply with 3. Kt. takes K's P., checking with Q. at K. R's 5th, if the Kt. be taken. Should he play 2. Q. to K. B's 3d, or B. to Q's 3d, you equally reply with B. to Q. B's 4th, with the advantage. If he adopt 2. P. to Q's 4th, you play 3. P. takes P., following it up with Q's Kt. to B's 3d, if he retake with Queen. If he play 2. P. to K. B's 4th, you reply 3. Kt. takes K's P., or B. to Q. B's 4th, and obtain the better game shortly. Having disposed of these unsafe defences, we will now return to the examination of the three satisfactory replies:--P. to Q's 3d; K's Kt. to B's 3d; Q's Kt. to B's 3d. For the last two, see Games II. and III.

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