Home › White. Black › White. Black (P to K's th P to K's th P to K)
White. Black (P to K's th P to K's th P to K)
1. P. to K's 4th. 1. P. to K's 4th. 2. P. to K. B's 4th. 2. P. takes P. 3. K's Kt. To B's 3d. 3. P. to K. Kt.'s 4th.
This is Black's best move, Indeed the only one to retain the gambit pawn. He, however, may obtain a nearly equal game by 3. P. to Q's 4th. If he play 3. B to K's 2d, commonly known as the Cunningham Gambit, White replies with B. to Q. B's 4th, and on Black's checking with B. at R's 5th, plays K. to B's sq., with a much better game. 4. B. to Q. B's 4th. 4. B. to K. Kt.'s 2d (best), or Var. A. 5. P. to Q B's 3d. 5. P. to K. R's 3d. (best.) Should Black play the obvious-looking move of 4. P. to Q's 3d, White gains a striking advantage by the following mode of play:- 6. Q. to Q. Kt.'s 3d. 6. Q. to K's 2d. 7. Q. to Q. Kt.'s 5th. (ch.)7. B. on P. interposes. 8. Q. takes K. Kt.'s P., &c. 6. P. to Q's 4th. 6. P. to Q's 3d. 7. Castles. 7. Q's Kt. To Q's 2d. This is usually considered his best move, through Q's Kt. To B's 3d, or K's Kt. to K's 2d, are perhaps equally good. 8. P. to K. Kt.'s 3d. 8. P. to K. Kt.'s 5th.
If he takes P. with P., you get a fine attack by B. takes K. B's P. (ch.) 9. Kt. To K. R's 4th, (or to K's 9. Kt. to Q. Kt.'s 3d. 10. B. to Q. Kt.'s 3d. [sq.) 10. P. to K. B's 6th.
He has a Pawn more, and a strong position.
N.B.-Instead of 5. to Q. B's 3d, you may also play 5. P. to K. R's 4th, with a good attack.