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White. Black (P to Q's th P to Q's th P to Q)
1. P. to Q's 4th. 1. P. to Q's 4th. 2. P. to Q. B's 4th. 2. P. takes P. It is considered more advisable to decline the gambit. (See Game II.) By taking the Pawn, Black generally subjects himself to some slight inferiority of position. 3. P. to K's 3d. 3. P. to K's 4th.
Your move of P. to K's 3d, appears somewhat preferable to P. to K's 4th, as recommended by the "classical" writers on Chess, to which Black would equally reply with P. to K's 4th, with an even game. It is worth while remarking, that if he attempt to sustain the gambit pawn by P. to Q. Kt.'s 4th, you gain the advantage. (See Variation A.) 4. K's B. takes P. 4. P. takes Q's P. 5. P. takes P. 5. K's Kt. to B's 3d. 6. Q's Kt. to B's 3d. 6. B. to Q's 3d. 7. K's Kt. to B's 3d. 7. Q's Kt. to B's 3d. 8. Castles. 8. Castles. 9. P. to K. R's 3d. 9. P. to K. R's 3d. White has perhaps a slightly better position. 1. P. to Q's 4th. 1. P. to Q's 4th. 2. P. to Q. B's 4th. 2. P. takes P. 3. P. to K's 3d. 3. P. to Q. Kt.'s 4th. 4. P. to Q. R's 4th. 4. B. to Q's 2d. If he play P. to Q. B's 3d, you take Pawn with Pawn, and on his retaking, win a piece by Q. to K. B's 3d. 5. P. takes P. 5. B. takes P. 6. P. to Q. Kt.'s 3d. 6. Q. to Q's 4th. 7. P. takes P. 7. B. takes P. 8. Q. to Q. R's 4th. (ch.) winning a piece. These moves are from Mr. Staunton's Handbook.