Every Boy's Book

Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

HomeWhite. Black › White. Black (P to K's th P to K's th K B) (II)

White. Black (P to K's th P to K's th K B) (II)

1. P. to K's 4th. 1. P. to K's 4th. 2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 3. Q. to K's 2d. 3. Q's Kt. to B's 3d.

By playing thus you threaten at once to take his K. B's P. (ch.), and if K. takes B, to win his Bishop in return by the check of the Q. The move in the text is Black's best reply, any other move would leave you with at least an even position. 4. P. to Q. B's 3d. 4. K's Kt. to B's 3d.

Instead of P. to Q. B's 3d, you may take the adverse K. B's P. (ch.); see Variation A. 5. P. to K. B's 4th. 5. B. takes K's Kt. 6. R. takes B. 6. Castles. 7. P. to Q's 3d. 7. P. to Q's 4th.

With a superior game.

Variation A. on White's 4th Move. 4. B. takes K. B's P. (ch.) 4. K. takes B. 5. Q. to Q. B's 4th. (ch.) 5. P. to Q's 4th. 6. Q. takes B. 6. P. takes K's P. 7. Q. to Q. B's 4th (ch.) 7. B. to K's 3d. 8. Q. takes P. 8. K's Kt. to B's 3d.

Black has by far the better game.

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