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Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

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White. Black (P to K's th P to K's th P to K) (V)

1. P. to K's 4th. 1. P. to K's 4th. 2. P. to K. B's 4th. 2. B. to Q. B's 4th. This has usually been received as the best method of declining the gambit, though a preference has sprung up lately in favour of P. to Q's 4th (See Game II.). Major Jaenisch recommends K's Kt. to B's 3d, to which you reply with P. takes P.; and upon his taking K's P. with Kt., you play K's Kt. to B's 3d. 3. K's Kt. to B's 3d. 3. P. to Q's 3d. 4. P. to Q. B's 3d. 4. B. to K. Kt.'s 5th. 5. P. to K. R's 3d. 5. B. takes Kt.

We believe your 5th move is now more generally preferred to B to K's 2d. You may also play 5. P. to Q's 4th., though it is somewhat hazardous. 6. Q. takes B. 6. Q's Kt. to B's 3d. 7. B. to Q. B's 4th, or Kt.'s 5th. And the game is about even.

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