Every Boy's Book

Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

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Laws of the Game

1. The moves are alternate, the first move being determined by lot. 2. The choice of men to be also decided by lot, but they should be changed every three games. 3. Whichever piece is touched must be played. 4. No player can remain more than five minutes without playing. He may be warned at the end of five minutes. 5. Neither player must leave the room without permission of his adversary. 6. In case of huff, the opponent, in lieu of taking a piece for the omission, can insist on his being taken. 7. Each party must sit free so as not to obstruct a view of the board, and no pointing at pieces is allowed. 8. When a false move is made, the piece must be moved to whatever square the opponent dictates. 9. All disputes between players to be referred to a third party. 10. Bystanders must make no remarks during the game.

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