Every Boy's Book

Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

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Games for Practice

Playing draughts is a game which is best learned by experience and repeated defeats. It requires circumspection and caution, and especially demands calculation of the effects of the different moves upon the fortune of the game. The moves should be calculated mentally. The men should be kept as much in the centre of the board as possible; and the gentlemanly player will consider all drawn games as won by his opponent, and never triumph over the vanquished. The following games will give the young player a good general idea of draughts, but his success as a player will depend entirely upon his own application and habit of thought:-- GAME I.

No. Colour. from to 1. B. 11 15 2. W. 22 18 3. B. 15 22 4. W. 25 18 5. B. 8 11 6. W. 29 25 7. B. 4 8 8. W. 25 22 9. B. 12 16 10. W. 24 20 11. B. 10 15 12. W. 27 24 13. B. 16 19 14. W. 23 16 15. B. 15 19 16. W. 24 15 17. B. 9 14 18. W. 18 9 19. B. 11 25 20. W. 32 27 21. B. 5 14 22. W. 27 23 23. B. 6 10 24. W. 16 12 25. B. 8 11 26. W. 28 24 27. B. 25 29 28. W. 30 25 29. B. 29 22 30. W. 26 17 31. B. 11 15 32. W. 20 16 33. B. 15 18 34. W. 24 20 35. B. 18 27 36. W. 31 24 37. B. 14 18 38. W. 16 11 39. B. 7 16 40. W. 20 11 41. B. 18 23 42. W. 11 8 43. B. 23 27 44. W. 8 4 45. B. 27 31 46. W. 4 8 47. B. 31 27 48. W. 24 20 49. B. 27 23 50. W. 8 11 51. B. 23 18 52. W. 11 8 53. B. 18 15 &c. White loses.

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