Every Boy's Book

Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

HomeContents › The Association Laws Are Briefly as Follow:--

The Association Laws Are Briefly as Follow:--

1. The goal shall be upright posts eight yards apart, a tape reaching across eight feet from the ground. The ground shall be limited to not more than 200 yards in length and not less than 100 yards; the breadth one-half these distances respectively. 2. Winners of the toss can choose goals or kick off. Till the ball is kicked off (place-kick) from the centre, the opponents shall not come within ten yards of the ball, nor shall any player pass the centre of the ground till the ball is kicked off. 3. Ends to be changed at "half-time;" the losers to kick off after a goal is won, but to change ends as above. After ends are changed, the "kick-off" should be given by the opposite party to those who first did so after winning the toss. (Law 2.) 4. A goal is won when the ball is fairly kicked between the posts under the tape. If the ball hit the goal and rebound (into play), play is resumed. 5. When the ball is in "touch," a player, not of the side that kicked it, shall throw it in from where it bounded out, in any direction for at least six yards. Such thrower not to play at it till it has been played first by another. 6. The ball being kicked or put out of touch, any player of the same side that knocked it out who is nearer the opponents, goal line is "out of play" until the ball has been played, unless there are three at least of his opponents nearer their home than he is. No one is, however, out of play when the ball is kicked from the goal-line. 7. If the ball be kicked behind the goal-line by an opponent, it shall be kicked off by one of those behind whose goal-line it went, within six yards of the nearest goal-post. If kicked by a player behind his own goal, the opposite party shall kick it out from within one yard of the nearest corner flag-post. In any case no other player is to approach within six yards till the ball is kicked off. 8. No player shall carry or knock on the ball. Handling the ball is prohibited except in the case of the goal-keeper, who may use his hands in defence of goal, by knocking on or by throwing, but must not carry the ball. The goal-keeper may be changed during a game, but only one player must act at same time, and no temporary substitute shall be admitted. 9. Tripping or hacking is not allowed. No player shall use his hands to push or hold his opponent, nor charge him from behind. A player with his back to his opponents' goal cannot claim this privilege if charged from the rear. 10. No nails except those driven in "flush" with the leather, no iron plates nor gutta-percha to be worn on soles or heels of the player's boots. 11. If Rule 6, 8, or 9, be infringed, a free kick shall be forfeited, from the place of infringement, by the offending side. 12. No goal shall be scored from a free kick, nor shall the kicker play the ball again till another player has played it. The kick-off and corner flag kicks shall be free kicks within the terms of this rule. 13. In the event of any supposed infringement of Rule 6, 8, 9, or 10, the ball shall be in play till the umpire's decision be given, if appealed to. The Rugby Union acknowledges fifty-nine rules, which will explain themselves. The chief differences between the Rugby and the Association are in the goal and posts. The kicking of a goal is over instead of under the cross-bar, as in the Association game In the latter eleven players a side are usually engaged, in the Rugby game twenty, or perhaps fifteen is the more correct number. Handling is forbidden in one and tolerated in the other; and in Rugby foot-ball TRIES at goal count towards the match, if no goal be kicked. The balls used by the different clubs differ also. The Association ball is round, while the Rugby ball is oval.

In both games patience and good temper are equally essential. Think of your side and not of yourself. Play well up, and back up your friends if you would become a good player.

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