Every Boy's Book

Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

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The Ordinary Boy's Game

Is played in two modes. The first is called the French game. After the dominoes are well shuffled, each player (usually two) draws from the bulk the number of dominoes agreed upon. Seven is the common number, and this leaves fourteen dominoes on the table. The dominoes are either held in the hand, or set on their sides on the table, so that the pips are visible to the player only. In the north of England a small tin, angular frame is used to hold the dominoes. The player holding the highest double then plays first, and then each plays in turn by placing a domino of the same number of pips to the domino played at either end when you both have played. If your opponent cannot do this it is called "a go," and you can then play for him, until he can play. If you can play to both ends, do not do so until you have exhausted your hand at one end, and be sure to get out your doubles at the earliest opportunity, unless by so doing you close both ends against yourself. By pursuing this plan you can, when pressed, play at the ends closed against your adversary the domino you have reserved for that purpose. When you have played all your dominoes out, you win the game; or when neither can play, he that has the lowest number of pips, not pieces, wins the game. It is best, however, to play a definite number up, such as 30, 50, or 100. In these cases the game is better played by the Second mode, which is commenced in the same manner; but when you play a double, and it is your turn, you can play it out and still keep your turn. When your adversary cannot play, you play for him, and for yourself too, before he can play again. The game is counted thus:--When one has played all his dominoes out, he counts the number of pips in his adversary's hand, and scores them in his favour; if neither can play, the one who has the fewest left counts the other's numbers, and subtracts the number of his own, and scores the balance in his own favour. Formerly the whole number was scored, but this is dispiriting to the loser. In this game it is better to try to play so that neither can go on again than to play out all the dominoes. By a little practice it will be seen that heavy dominoes do not always lose, or light ones win. In playing these and any game at dominoes it should be understood that a domino once played should not be recalled, as it frequently destroys all interest in the game. Sometimes it is understood that if the domino is not placed on the table you may recall it; but it is better to play it at once, as a skilful player can easily calculate the chances in his favour. There are two or three variations on the first method. In one the winner of the game scores all the points left in his own hand (if any), as well as those in his opponent's. Another method is, when one player cannot go, the other is not bound to proceed, even if able, but can at once shut the game and count, if he likes to do so. Another variation is to permit the second player, if he chooses, to take all the dominoes but two left on the board. If he does not choose, the next player may draw as many as he chooses (always excepting two); and if one cannot play, he must draw until he can do so. The pose in this game is alternate, or is taken by the winner.

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