Every Boy's Book

Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

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The Carom

To make a carom, the player must cause his own ball to strike two or more balls in the same shot.

When he strikes his adversary's ball, and either the light or dark red, he scores two.

When he strikes the two red balls, or, in billiard phrase, caroms on them, he scores three.

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