Every Boy's Book

Hop-scotch to hare-and-hounds, conjuring to chemistry, rabbits to rowing — the complete Victorian repertoire of things for a boy to do, set down with rules and diagrams.

HomeContents › The Batsman.--Hints to Young Players

The Batsman.--Hints to Young Players

The first point to be considered in batting is the sort of bat to be used. Many young cricketers cramp their play by using a bat much too heavy for them. Now, it stands to reason that one should be able to have a complete mastery over the weapon one wields. A bat weighing about two pounds will be found quite heavy enough for most schoolboys. It may, however, be urged that the heaviest bats drive the farthest, and that many of the old-fashioned players made some of their famous hits with them; but it must also be borne in mind that those were the days of underhand bowling, and that at the present time cutting and leg-hitting, in consequence of the swift round-arm bowling, are infinitely more prevalent than forward drives, and that in many cases the position of field-on is done away with altogether. Therefore let us beg young players to use a light bat, one that feels almost as a whip in their hands, and one with which they can play back as quickly as is necessitated by the speed of the bowling.

And now a few words with regard to guard. Of course, in many instances, the distance from the wickets depends considerably upon the pace and pitch of the bowling, but as a rule the safest guard is about four inches from the popping-crease. This block not only gives you a better chance of stopping shooters, but also enables you to play forward better, since you can cover more ground than if your block were nearer the wicket. A leg hit can also be made sooner, and consequently squarer, and with a good long block there is less chance of hitting your wicket in playing back, and more chance of stopping a full-pitched ball before it touches the ground. The left foot should be at right angle to the wickets, and the other parallel with them. Free hitters keep their hands at the upper part of the handle of the bat, whilst some players, who have a reputation for steadiness, hold it with the hands three or four inches apart. The former position enables a player to hit much sooner, and also to have a much longer reach. The advantages of the position are readily discovered when there is a chance of a cut or a leg-hit.

The batsman should stand quite erect, endeavouring to make the most of his height. Before the ball is delivered, the bat should be raised, with the full face presented to the bowler, and covering as much of the wicket as possible. The moment the bowler is about to deliver the ball, raise your bat slightly from the block, keeping it almost straight to him. If you hold it, as some players do, still on the block-hole until the ball approaches, you are almost sure to be too late for the ball; and although, if it be straight, you may keep it off your wicket, yet it is a hundred chances to one that you will miss all the leg balls, or those which come to the off-side. Play, too, as low as possible. It is much better to hit a ball well along the ground for two, than to send one high into the air, although you get four or five for it. Sooner or later you will lose your wicket, for the ball is sure at some time to be caught by long-on or long-off.

Assuming that the player has taken up his position at the wicket, we must now fully impress upon him the importance of not being in a hurry to score. In fact, nothing is so injurious as making runs in the first over. The best maxim to be observed is, play steadily until you can understand the bowling. It is astonishing how much confidence you gain after you have played a dozen balls or so. Then, when you have, as it were, taken the measure of your opponent, lunge out, as soon as you get a chance, and show the field your favourite drive, and prepare to make a score.

In writing the last sentence, we are reminded of the many mishaps and even serious accidents that have occurred on the cricket-field in consequence of the careless manner in which some players run. They rush between the wickets, watching the course of the ball rather than the wicket towards which they are going; occasionally they run too far and lose time, or else do not run far enough and lose runs; or, what is even worse, a collision takes place between the two batsmen, and one is run out, if not seriously injured by the bat or body of his comrade. The simplest plan, therefore, is always to run on the right side, to keep the bat in the right hand, and to watch the wicket towards which you are running.

It has often been remarked that the most difficult balls to play are snooters, and those that are well pitched up and just take the bail off. Indeed, some shooters are almost sure to take a wicket; the moment, therefore, that a ball shoots, drop the bat back close to the stumps, and chop down upon the ball. Stopping a shooter is always a sign of good play, and often at Lord's produces more applause than a hit which scores two or three runs. Some players, like Parr and Carpenter, can stop shooters so well, that although they only chop down upon them, yet the force of the stroke often drives the ball far enough to obtain a run.

How happens it that so many players miss the cut, although they attempt this stroke at almost every ball that rises to the off? As a rule, young players hit too soon, and if they touch the ball, in most cases they give either point or cover-point an easy catch; others hit in time, but play with a horizontal bat, the face of which is presented to the bowler. The ball then rises in many instances either to slip or long-slip, with the usual result. In cutting, the batsman should wait until the ball has almost passed the wicket, and then drop down upon it, with the face of the bat almost towards the ground. This keeps the ball down and drives it in the direction required. In cutting, the left foot acts as a pivot, and the right foot is drawn back. The advantage of taking a long block is here shown, as occasionally this leg knocks down the wicket; and if the block is near the stumps, they are easily struck by the bat itself.

In leg-hitting, on the contrary, the right acts as a pivot, and the left is thrown forwards. The sooner the hit is made the squarer the ball goes, and, as a rule, the greater distance also. Since then, in swift bowling, long-on is generally done away with, a leg ball that is hit in front of long leg is safe to obtain more runs than if hit much behind the wicket. A very common habit among young players is to strike at wide balls. Many and many a time have we seen a batsman rush out to a wide off-ball, and send it into point's or cover's hands, thus depriving himself of his innings and his side of a run. Before we conclude this somewhat desultory chapter, we must urge upon everybody the importance of wearing both gloves and leg-guards when playing against swift bowling. The many dangerous accidents that have happened in consequence of the legs and hands having no protection, should induce every person to guard himself as much as possible. One can stand up to the wicket much better, and have far more confidence, when one knows that a blow from the ball upon the legs is likely to produce no ill effect. The absence of pads causes many players to run away from the ball, and if the ball turns, the off-stump in most cases will soon be prostrate.

Be careful, too, in running, that you ground your bat on the popping crease. Nothing is so tantalizing to a player as to lose a run through the carelessness of his companion, who in his excitement runs an inch or so short of the proper distance.

The moment the ball has left the bowler at your wicket, walk a yard or two; you may by this means steal many a run that it would be impossible to obtain if you were at your own wicket when the ball was hit. Never, if you can possibly avoid it, hit a ball on the wrong side. How disgusting it is to see a big awkward player swipe a ball right round to the off-side which he should have drawn or played to mid-wicket on! Do not run away from the ball. If you do, you can never get a good leg hit; besides, you naturally expose your wicket, and if the ball turns in (as it often will do), you will find it almost impossible to be back in time to save your off-stump.

As a rule, play forward whenever you can; but be sure you don't run out of your ground to hit unless you feel perfectly confident of your success. Waiting for the ball is always a dangerous experiment, and will often result in your playing back so far that you upset your own wickets when in the act of achieving a most scientific cut.

Be careful to keep one foot steadily planted within the popping-crease; it is sometimes impossible to help being bowled or caught, but the worst player in the world can always prevent the wicket-keeper stumping him. Mind, too, that the bat ought to strike the ball, and not the ball the bat. Be always cautious of straight balls, however tempting they may appear. Remember that if you miss them, you are safe to lose your wicket; therefore always treat them with the respect that they deserve. Balls, too, that come about five inches above the bails should generally be allowed to pass, for unless you are well skilled in the art of hitting down, you are sure to give a catch.

And now a word or two with regard to the three leg hits--the draw, the forward, and the backward leg hit.

When a ball seems pitched at the leg stump, hold your bat straight, as it were, for a block; but the moment the bat meets the ball, turn the face of it a trifle round towards you, and the ball will then slip off between your legs and the stumps. This is called the draw.

This play, however, requires a great deal of practice, and should very rarely be attempted by inexperienced players.

The forward leg hit is made in the following manner:--When a ball is pitched rather wide on the near side, advance the left foot in front of the wicket, turn half round, and hit down upon the ball as hard as you can. When the ball is pitched inside the near stump, step back with the right foot, and with an upright bat play it off the wicket. The ball will fly rapidly along the ground, and usually between leg and long-stop. Recollect, the sooner you hit at a leg ball the squarer it goes. The cut is the most difficult of all, and can only be accomplished when the ball rises a little wide of the off-bail. Even then you are very likely to play either too soon or too late at it, and it is very rare indeed that a player makes a really good legitimate cut.

When you see the ball about to rise a foot away from off-bail, draw the right leg backwards, and, with a horizontal bat, give the ball something between a pat and a push, between point and shortslip.

This is very far from being a scientific definition of this delightful stroke; but I think, from the plain manner in which I have stated it, that it will be more likely to be understood.

The technical names for the various balls the batsman is likely to receive are--the full pitch, the tice, the hop, the half volley, the ground ball, and the shooter.

Leg balls and balls to cut we have already explained. At first sight, a full pitch would seem one of the easiest balls to play; but in reality it is not; and many a good batsman, who could play any number of well-pitched balls, has lost his wicket by playing rashly or across a toss. Again, if hit carelessly, it is almost sure to be caught by one of the long-fields; and often, when the batsman tries to play it down, it hits the top of his bat, and goes into long stop's hands. The best plan (if you are not very tall), when you think it is too high to take your wicket, is to leave it alone altogether; but when you feel persuaded that if you miss the ball it will take the stumps, either play it down, or else hit it where there is no field.

The tice is almost a full pitch. If you have a long reach, go in and play it forward; if not, however, keep your bat down and block it. Running in is generally a bad habit, as it is sure to engender a loose style of play. The long hop, if straight, should be played very carefully, and with an upright bat. Those batsmen who have, as it is called, "got their eye in," can usually strike at one with impunity; but as the ball is liable to twist every time it reaches the ground, the young player should be very careful in striking at it.

A half volley is a ball which rises well from the pitch. Catches are, however, often the result of hitting right at a half volley.

A ground ball is perhaps better known among our young friends as a sneak. If played at with a high bat, the wicket is almost sure to fall. The best plan is to keep the bat well down, and play forward at it. If the bat is kept in a straight line with the ball, you cannot miss it, and often by playing it forward you can send it past the bowler.

A shooter is the most difficult ball to play, and if not treated with proper respect, is sure to take the wicket. The moment the ball shoots, play back, dropping the bat down on it within an inch of the stumps. You are by this means very likely to keep it off your wicket, but do not try to hit it. Left-hand bowling generally turns in from the off; therefore play forward at it.

← The Laws of Single WicketFielding →