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Drawing the Oven
This is a game not very dissimilar to the preceding, but not so much to be recommended, as the clothes are very apt to be torn, and if the players engage too roughly, the wrists are not unfrequently injured. The method of playing the game is as follows:--Several boys seat themselves in a row, clasping each other round the waist, thus fantastically representing a batch of loaves. Two other players then approach, representing the baker's men, who have to detach the players from each other's hold. To attain this object, they grasp the wrists of the second boy, and endeavour to pull him away from the boy in front of him. If they succeed, they pass to the third, and so on until they have drawn the entire batch. As sometimes an obstinate loaf sticks so tight to its companion, that it is not torn away without bringing with it a handful of jacket or other part of the clothing, the game ought not to be played by any but little boys.
I SPY.
This is a capital game for the summer months. The players divide themselves into two parties, one party remaining at a spot called "Bounds," and concealing their faces, while the other party goes out and hides. After waiting for a few minutes, the home party shouts, "Coming, coming, coming." After a short pause they repeat the cry, and after another short interval they again shout, "Coming." If any out-player is not concealed, he may cry, "No," and a few minutes more are allowed. At the last shout, the home players, leaving one to guard bounds, sally forth in search of their hidden companions. Directly one of the seekers sees one of the hiders, he shouts, "I Spy," and runs home as fast as he can, pursued by the one he has found, who tries to touch him before he can reach bunds. If he succeeds, the one so touched is considered taken, and stands aside. If the hiding party can touch three, or more, if especially agreed upon, they get their hide over again. The object of the hiders is to intercept the seekers, and prevent them from reaching bounds without being touched. The worst player is left at the bounds, in order to warn his companions, which he does by the word "Home," as any hider may touch any seeker.